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1. Something we all know eve needs. - in Player Features and Ideas Discussion [original thread]
Totally totally. and when I get blown up I want to be able to log in and haunt my enemies ships and when they get blown up I want to haunt their enemies ships. I want to be able to talk **** in local but use their call sign and make it look like i...
- by Jin Nib - at 2010.02.21 08:04:00
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2. Space Ship Collision - in Player Features and Ideas Discussion [original thread]
Originally by: DuKackBoon This would cause Jita to explode. No. Wait that's a bad thing? -Jin Nib Trading on behalf of Opera Noir since: 2009.03.02 03:53:00
- by Jin Nib - at 2010.01.14 07:32:00
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3. User submitted mission content - in Player Features and Ideas Discussion [original thread]
AE pretty much destroyed City of Heroes/Villians IMO. Definitely not supported. Better they should actually spend some time making PvE more dynamic and interesting though the way they set up the game mechanics. Quite frankly no matter what you do ...
- by Jin Nib - at 2010.01.13 21:00:00
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4. Ship Crews (They're Here, They're Real, get Over it) - in Player Features and Ideas Discussion [original thread]
Originally by: Savros Hunturas according to cannon, not everyone can be a pod pilot. you have to have a specific neural make up. So to many the only option of heading out into space is to join a crew. which as we all know, will most likel...
- by Jin Nib - at 2010.01.13 11:21:00
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5. FW: My Vision (or how I learned to love mayhem) - in Player Features and Ideas Discussion [original thread]
Edited by: Jin Nib on 13/01/2010 03:49:07 Originally by: Cearain The easy solution is to immediately let the entire militia know when and where plexes are entered so they can respond. This would create unacceptable amounts of spam...
- by Jin Nib - at 2010.01.13 03:47:00
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6. Amarr Station Sounds - suggestion - in Player Features and Ideas Discussion [original thread]
Caldari are really just as bad. It doesn't matter which races station you're in, if you use them enough they get just as annoying as Amarr. -Jin Nib Trading on behalf of Opera Noir since: 2009.03.02 03:53:00
- by Jin Nib - at 2010.01.10 12:09:00
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7. How I would remove learning skills - in Player Features and Ideas Discussion [original thread]
I dont know why you are making it so complicated. If you want compensation for the SP spent (perfectly reasonable) just return the sp spent. Frankly I'd be happy if they just ditched it entirely even if I didnt get my SP back, though I would be a ...
- by Jin Nib - at 2010.01.05 21:07:00
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8. Factional Lowsec - in Player Features and Ideas Discussion [original thread]
Cross-posting with an alt? Really? Why? -Jin Nib Trading on behalf of Opera Noir since: 2009.03.02 03:53:00
- by Jin Nib - at 2010.01.05 20:02:00
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9. FW: My Vision (or how I learned to love mayhem) - in Player Features and Ideas Discussion [original thread]
Originally by: Kade Jeekin Defensive plex that closes on its own can not respawn in border-zone. Why not? Oh right that reminds me. In the OP haveing an enemy completely reset a timer just by showing up and leaving is untenable. At t...
- by Jin Nib - at 2010.01.05 12:03:00
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10. FW: My Vision (or how I learned to love mayhem) - in Player Features and Ideas Discussion [original thread]
Originally by: Veshta Yoshida Plex-LP... ...(CCP likes simple I think ) Ah I see, my bad. I misread the focus you were going for. Originally by: Veshta Yoshida Adopting Sov Mk.II for use in FW ... hmmm. Might actually work, let...
- by Jin Nib - at 2010.01.05 11:16:00
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11. FW: My Vision (or how I learned to love mayhem) - in Player Features and Ideas Discussion [original thread]
Edited by: Jin Nib on 05/01/2010 09:53:08 Not bad over all. On plexes. One point is that plexes should have an immediate benefit for the people running them perhaps LP for being on grid as the timer goes count down. Or perhaps timers should b...
- by Jin Nib - at 2010.01.05 09:51:00
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12. Even up FW - Each Faction Can Only Use its Own Ships - in Player Features and Ideas Discussion [original thread]
You understand that it's a militia right? Not an army... Of course I'd be perfectly happy flying whatever **** that's foisted on me if the State is going to pick up all the costs. -Jin Nib Trading on behalf of Opera Noir since: 2009.03.02 03:5...
- by Jin Nib - at 2009.11.25 06:03:00
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13. Dont ruin FW missions plz - in Player Features and Ideas Discussion [original thread]
Don't so much mind not getting to choose what type of mission is available except for one thing, mission location. If they get rid of cycling, which to be honest makes sense, they should do something to make the locations a little more suitable. G...
- by Jin Nib - at 2009.11.24 10:43:00
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14. We want a seperate scan group for WH's please - in Player Features and Ideas Discussion [original thread]
/signed -Jin Nib Trading on behalf of Opera Noir since: 2009.03.02 03:53:00
- by Jin Nib - at 2009.08.30 03:58:00
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15. Bomb material requirements - in Player Features and Ideas Discussion [original thread]
Um, I would imagine that nuclear submarines which carry cruise missles have ammo costs that are not insignificant compared to its total cost. Same with Aircraft carriers if their aircraft can be considered ammo. So expensive ammo is perfectly logi...
- by Jin Nib - at 2009.07.01 05:51:00
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16. Drone bay expanders - in Player Features and Ideas Discussion [original thread]
Edited by: Jin Nib on 01/07/2009 05:11:05 Hmm good point. If how ever the module was split between a bandwidth booster and a drone space booster you could have the bandwidth in a mid slot and the space increase in a low slot. Minmatar I think ...
- by Jin Nib - at 2009.07.01 05:10:00
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17. Mercenary Profession - in Player Features and Ideas Discussion [original thread]
Edited by: Jin Nib on 01/07/2009 04:53:23 I guess all those merc corps are just wasting their time imagining they are doing what they are doing . Second if you want to assassinate people just offer a service to people in which you get payed...
- by Jin Nib - at 2009.07.01 04:51:00
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18. Drone bay expanders - in Player Features and Ideas Discussion [original thread]
Originally by: Grarr Dexx Extra drone bay, yes; extra bandwidth, no. That would go a far way to balencing it. What about an additional module to add band width? Either way I think lows are the wrong slots for these, middle would make mo...
- by Jin Nib - at 2009.07.01 04:45:00
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19. Drone bay expanders - in Player Features and Ideas Discussion [original thread]
Originally by: dadar I like the idea but from a balance point of view it will never work as some ships would be to over powered if they could use larger drones. Perhaps loading them in a different slot then low? I think the balence probl...
- by Jin Nib - at 2009.07.01 01:24:00
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20. Money sinks needed for endgame - in Player Features and Ideas Discussion [original thread]
Originally by: Sigras i just have to get one question answered from Jin Nib himself. Does losing a ship take any ISK out of the game? Just so i can be clear by out of the game i mean removed from play so that nobody has it any more...
- by Jin Nib - at 2009.06.25 22:22:00
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